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Homicide - The fallen idol

End-of-studies video game project

Homicide was a lowpoly video game my group and I worked on during our last year of Bachelor’s and our Master’s year. The game was a first-person murder-mystery investigation that played for around 40-minutes, and was made in the Unity Realtime engine.

We felt very inspired by games with strong visual identities and tried to emulate a “cell-shading” style the context of a 1930s Hollywood hotel.

I worked on a couple of environment pieces, and on a couple of characters, all in lowpoly style, that I made from start to finish : from concept to modeling, rigging, animation, texturing, shading and lighting.

This project made me want to work in games!

Programs used for this project

  • Photoshop

  • Maya

  • Unity

 

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