My first project at The Pack. We had a few months to create a vertical slice and sell the concept for a long-form game.
I was lucky enough to work on modeling the game’s protagonist, which was a really fun job!
My tasks on this projects include :
Modeling of main character, along with texturing him and most of the characters, props and decors. I was also tasked with doing some iterations of the robots in various stages of decay
White-boxing and set-dressing while following the game designer’s plans
Doing custom shader work in Unity’s Shadergraph to create some animated materials
For this project, I worked in Maya and Substance Painter for asset creation, and then in Unity for all the rest.